RenderTexture.SetActive on the profiler eats up the most of the GPU cycles. How can I break the cycle of taking on more debt to pay the rates for debt I already have? SetActive GameObject to true not working in Unity 5. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Submission failed. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. I'll keep an eye on garbage collection, thanks. your coworkers to find and share information. 2 years ago If you're going to disable them based on distance, you might as well just reduce the camera's vision so that it will be culled automatically for you. Currently I have a List which hold the game object and also has a bool "isActive" so when I loop through this list instead of setting the object.SetActive(true); each time I check the bool, and then if the results are different I then do the SetActive. Please try again in a few minutes. New comments cannot be posted and votes cannot be cast. I had the book flag in the update at one point, I thought it would be better to avoid having the function run at all would be more performant, and it seems to be true. 0. I suspect iterating through the list is no faster than checking the active status of the gameobject directly (since you already have a reference to look it up in your list). Making statements based on opinion; back them up with references or personal experience. This returns the local active state of this GameObject, which is set using GameObject.SetActive. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. 4. I'm create a dialogue for interaction with other object. Please try again in a few minutes. Using UnityEngine.UI; public GameObject rocketButton; void SomeFunction() { rocketButton.SetActive(false); } Reactivate/Display/Show. If you are a moderator, see our Moderator Guidelines page. How would Earth turn into debris drifting through space without everything at its surface being destroyed in the process? Is there objective proof that Jo Jorgensen stopped Trump winning, like a right-wing Ralph Nader? Why is the efficiency of a half wave rectifier equal to 40.6% and not 50%? Although I see a critical problem here... the target has been deactivated. Select your preferred scripting language. colliders, rigidbodies, scripts, etc... Any scripts that you have attached to the GameObject and to reactivate (for example if the player buys a new rocket) set the game object active to true: If you don’t want to remove the UI control from the game area, you can just disable it from any function and slightly gray it out. SetActive GameObject to true not working in Unity 5. You can also check the Unity docs of SetActive. When I spawn a ship during runtime (consisting of the parent ship and multiple turrets as children), the game pauses for a brief period of time (about a half to 2 seconds) as it runs through the whole SetActive process on said gameobject and all its children. Note: These kind of questions are based on debugging (thats why i answer you in debugging manner) i will strongly recommend you to learn debugging skill in order to become a successful programmer. But I'll definitely keep an eye on gc. These are the top rated real world C# (CSharp) examples of GameObject.SetActive extracted from open source projects. There are four possible reasons (with the solution), thirdpersoncontroller.transform.position.z > 37.6 && thirdpersoncontroller.transform.position.z < 38.8. rev 2020.11.13.38000, Stack Overflow works best with JavaScript enabled, Where developers & technologists share private knowledge with coworkers, Programming & related technical career opportunities, Recruit tech talent & build your employer brand, Reach developers & technologists worldwide. ). Making a GameObject inactive will disable every component, turning off any attached renderers, For some reason your suggested change could not be submitted. For some reason your suggested change could not be submitted. Probably want to SetActive(true) before calling DoBlinks. Unity: I can not access to GameObject.SetActive() if there is an Animation that modifies it? How to deal with a younger coworker who is too reliant on online sources. C# (CSharp) GameObject.SetActive - 14 examples found. Some of the objects do have LOD and other objects it just wont work, but thanks for that thought. As you mentioned, it does spike but it is also a constant consuming more than Drawing. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. When I design a game with a navigation menu or if I have button controls within the game UI, I often want to turn one off after a player action. The panel dialogue for start is disabled setActive(false). calling SetActive() will not activate it, but only set the local state of the GameObject, which Are bleach solutions still routinely used in biochemistry laboratories to rid surfaces of bacteria, viruses, certain enzymes, and nucleic acids?

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